Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 76 31-01-2003 , 10:18 AM
Kevin
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awesome modeling!

# 77 31-01-2003 , 10:23 AM
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Cool! Now destroy it with Izzy's missile user added image


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# 78 31-01-2003 , 12:24 PM
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"ghasp!"

*making melodramatic facial gestures*


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# 79 31-01-2003 , 05:28 PM
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A 99% finished model

Only some wires and antennas left.

Oh, and I should also model a pilot. Might be a good moment to start figuring out the poly tools.

# 80 31-01-2003 , 05:30 PM
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looks great, you should enter the modeling competition, I am sure that you would create a great piece. Thanks,
Brian


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# 81 01-02-2003 , 02:58 AM
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Great Modelling!!!!


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# 82 01-02-2003 , 02:59 AM
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When this gets textured I'll stack it up to a real plane anytime!

Great work!!


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# 83 01-02-2003 , 05:27 AM
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what a sweet model you got there - seeing the outside makes me curious about the inside - this little square window is interesting and the view from the cockpit must be great! From previous renders of the motor etc I know you have great details - i'd like to see you get it textured and do a bunch of closeup angles that show off that detail and the natural curves of your model.


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# 84 02-02-2003 , 07:53 PM
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Almost there

hehe user added image I'm almost finished converting the nubs surfaces to polygon surfaces. I'm 95% done.

It looks like the project will end up with a little under 400.000 faces.

# 85 02-02-2003 , 08:01 PM
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I've been meaning to ask: As far as this project is concerned, is this an area of modeling you really enjoy or are you using this subject to learn specific things about Maya?

It's really turning out nice and I can see an aviation firm wanting skills like yours...


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# 86 03-02-2003 , 07:31 AM
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That is very kind to say Hidalgo! user added image

I must admit I am not a professional, and do not aspire to become one, although I tend to keep things pretty detailed and still have fun with it. Well, it not fun all the time, but when you're complete, then it is very rewarding.

Personally I think freelancing is scary (but what do I know). The best would be to have a relativly steady job at some company, or as a part of a major project.

I used to make and still make plastic models. So the modeling comes more natural to me, than say drawing.

I have a C-130 Hercules (Airfix) and a F-14 Tomcat (Heller), in the making.

The Tomcat is a "Heller" kit and it sucks.
"Hasegawa" rules! Kits with etched metal are awesome.

Sorry... about your question;
I simply want to model stuff, and have to make some efforts to make it. So aquiring skills with Maya is simply unavoidable.

edit:
Is that a Bush quote you got there Hidalgo???


I do not support Bush! Nor Saddam! Long live UN!
# 87 03-02-2003 , 03:36 PM
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Originally posted by undseth
Is that a Bush quote you got there Hidalgo???

Something I heard someone say a very long time ago and it seems to have stuck in my memory since.

user added image


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# 88 03-02-2003 , 05:21 PM
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I want to go political here, but I will keep it to myself.....


I do not support Bush! Nor Saddam! Long live UN!
# 89 03-02-2003 , 05:23 PM
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LoL!

Go ahead, I don't mind. Although I've been told I'm extremely blunt sometimes...

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# 90 18-03-2003 , 10:14 AM
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GI_Joe

Here's a pic showing the lambert and one showing the blinn shader.

I'd like some critique on this one.

I'm interested in comments about the coloring and the lighting. I already know it's not textured user added image

My first try with the GI_Joe script.


I do not support Bush! Nor Saddam! Long live UN!
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