Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-10-2003 , 12:57 PM
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bump maping

Any good tutorials on bump map anywhere?


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# 2 07-10-2003 , 01:37 PM
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what do you need to do?


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# 3 07-10-2003 , 01:46 PM
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I am making a Black & white globe. I have mapped the texture to the poly globe. I would like bit of roughness on the surface. I embossed my texture in PS so all the continents do look raised above sea level but inside the continents everythin is flat. I would like some unevenness in the surface.

II- My sea is dark grey and the continents are light grey. Is there any way I can make the continents chrome without pysically modeling the continents????


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# 4 07-10-2003 , 01:50 PM
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Try adding a layer of b/w noise.

You can make a specular map. It's just like the bump map in how it works: white areas has spec, black doesn't.

# 5 07-10-2003 , 02:52 PM
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grrr I am rendering another part of this animation and at the same time trying this bum I mean bump maping stuff :-)
So everything is slow. I will try what you said afterwards
Mr mtEverest ...(mtmckinleys knowledge is high and wide as Mt Everest hence the nickname:-)

Anyway I am very confused. I have a poly sphere. On that I have mapped earth texture. In the texture image the continents are blackish and the oceans are whiteish.
Then I placed the same earth image as a bump map.
When I render... the earth comes out awesome . All raised up nice topology etc. My only problem is that the the continents come out blackish but depressed rather than raised. How do I rectify it?
Do I need to inverse the colour of the texture and bump map image or just inverse the bump map image?
Enlighten me.


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# 6 07-10-2003 , 02:59 PM
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Just inverse the bump map colors and save as a new file. Then, use that as your bump map.


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Last edited by NitroLiq; 07-10-2003 at 03:06 PM.
# 7 07-10-2003 , 03:10 PM
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I am doing that right now but the file crashed.


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# 8 07-10-2003 , 03:19 PM
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yep worked ...1st time I tried I used inverse in Photoshop. The difference between dark and light was not pronounced enough. So i added more contrast and now it came perfect :-)

When this animation rendering stops I will try what Everest suggested :-)


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# 9 07-10-2003 , 04:13 PM
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McKinley is a mountain, too, y'know. user added image

# 10 07-10-2003 , 04:25 PM
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Nah, it's just "big-boned." user added image


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# 11 08-10-2003 , 08:34 AM
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I love MAYAAAAAAAAAAAAAAAa :-)


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# 12 08-10-2003 , 02:25 PM
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Heres a good place to learn,, go HERE I got most of my stuff here, simplyMaya and this site is the Best on the net to learn from..user added image

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