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25-03-2012, 03:06 PM   #1
korvic
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How did they do this???
I've been trying to simulate this type of explosion and I'm at a complete loss. Does anyone know how this
FX artist pulled this off? Thanks for the help.

Explosion in MAYA - YouTube



-Korvic
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25-03-2012, 04:20 PM   #2
daverave
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Looks like a load of active rigid bodies with a radial field put on them with partical emiters for each body..............dave
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25-03-2012, 04:49 PM   #3
korvic
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Looks like a load of active rigid bodies with a radial field put on them with partical emiters for each body..............dave
Ill give it a shot and see what I can come up with thanks!
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19-05-2012, 12:15 AM   #4
Razor Blade
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There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it

You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result
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19-05-2012, 05:13 AM   #5
David
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This covers one way to do it
http://simplymaya.com/autodesk-maya-...=196&sub_cat=0
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19-05-2012, 06:26 AM   #6
NextDesign
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Use rigid bodies to simulate the pieces, then use each object as a particle emitter.
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19-05-2012, 06:25 PM   #7
korvic
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This covers one way to do it
http://simplymaya.com/autodesk-maya-...=196&sub_cat=0
Thanks, Hopefully i'll be able to purchase it soon!
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19-05-2012, 06:27 PM   #8
korvic
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Use rigid bodies to simulate the pieces, then use each object as a particle emitter.
I've actually done that, I'll have to post what I was able to come up with. Didn't look as good as others i've seen.
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19-05-2012, 06:30 PM   #9
korvic
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Quote:
There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it

You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result
Thanks! I'll have to try it a coupld of different ways. It's just I'd rather do it the eastiest way possible. because it's for a student film and we are trying to render this bad boy out at a 300 resolution and as you probably know that just kills most computers!
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