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13-04-2005, 09:49 PM   #1
Oculus
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Walk Cycle Tut - Now what?
I couldn't find this question answered in a search, so I ask here:

I made my walk cycle, but he walks in place. To get this character to actually walk, instead of hover, do I have to move the whole character? How do you get the feet to stick successfuly?

Or do I need to go back, redo the walkcycle and this time actually move the feet to the appropriate locations?

Basically, I have a good walk cycle but now I need him to actually walk around the scene. Thanks!

-Harkins
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13-04-2005, 10:33 PM   #2
Kurt
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Try attaching him to a motion path...=)
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13-04-2005, 11:11 PM   #3
Oculus
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Thanks for the help!

Is there a way to prevent foot slipage? My character's feet slide along path when they are suposed to be 'planted'. Thanks again.

-Harkins
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14-04-2005, 12:02 AM   #4
Kurt
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Try having the key on the foot clamped..
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