Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 10-01-2006 , 06:46 PM
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Yeah, looking really good T1ck135. I will be keeping a close eye on your project. And thanks for the bear fact of the day. Good to know.

# 32 10-01-2006 , 08:52 PM
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# 33 11-01-2006 , 12:09 AM
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Very impressive. I can't wait to see how he'll look with muscles over the bones. Very good job, dude.

# 34 11-01-2006 , 03:19 AM
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I have a bone texturing tut if your intrested in texturing your skull.

# 35 11-01-2006 , 03:36 AM
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Not bad. I'll be watching this thread closed. Keep it up !


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# 36 11-01-2006 , 01:42 PM
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Cheers jramauri user added image I'm onto blocking in basic muscle groups now so hopefully will have something to show soon.

THX1138 - yes please, that would be cool (I'll probably texture the skull after the challenge as time might be an issue)

Thanks Tiago2, I'm watching your thread too user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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Jul/Aug Challenge 2005 Entry
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# 37 11-01-2006 , 02:05 PM
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are you going to build only the skelleton or the whole body?

# 38 11-01-2006 , 02:14 PM
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The whole head Legolas_hv user added image though some of the muscle may have 'creative licence' as I'm having real difficulties getting muscle reference material. I might just end up having the major muscles defined and then go straight onto the skin layer.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 39 12-01-2006 , 10:26 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 40 13-01-2006 , 05:24 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 41 13-01-2006 , 06:27 PM
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Looks like you're making some good loopy progress! Bears are so cool. Like giant dogs that want to eat you!

# 42 13-01-2006 , 06:34 PM
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hehe thanks swanky user added image
yeah they look really cuddly and cute, almost like a pet but get close and they'll "ave your 'ed off!" user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 43 13-01-2006 , 07:10 PM
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can i just ask why do you do the muscles and bones i dont seethe point cos you wont see em will you?

# 44 13-01-2006 , 09:12 PM
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A couple of reasons jhubbard user added image
- I'm interested in anatomy and love the idea of knowing the inner workings of things. Ideally when I'm good I'll probably want to model a working human anatomy and apply it to different characters (alien and the like).
- Its a challenge and thats what these challenges are about
- I didnt have any real good reference pics so modelling the skull and muscle would (hopefully) give me a pretty close shape to an actual polar bear head without getting too close
- I'm mad user added image

A couple of years ago if you'd have said I'd be modelling a polar bears head anatomy for a competition I'd have said 'thats impossible mate' user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 45 13-01-2006 , 11:08 PM
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I think modelling the muscles and bones is a great idea. Having a better understanding of how the insides work will definately help you build a more realistic model.

sorry that you weren't able to find better muscle reference material t1ck.

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