Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-04-2006 , 08:28 PM
ronkhmps's Avatar
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Join Date: Sep 2005
Posts: 51

nurbs objects problem

hello
I have made a nurbs based human head and I used global stich to put the surfaces together.
the problem is when I select the whole thing and I want to move the it, some of the edges and parts stay where they are and do not move. does anyone know what the problem is?


rsh
# 2 19-04-2006 , 11:41 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
yeah, you get used to this problem. Clear you objects history.

Select all of the objects in question, go to Edit-> delete by type-> History.

Should add this to all of your shelves that you use a lot.


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