This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hi guys
i've made a lamborghini in 3d this is my second car it is actually not as nice as my first car(a bmw) because i spent les time in tweaking the model and more time with the shading.
I've placed the car on the background of an image( and lady's; no i don't know the guy that stands in front of the car so stop asking me if i have his number:p )
thanks for your comment
I've got 2 shadows because i included the plane that i used for the initial shadow(the soft one) in my renderpass for occlusion:headbang:
and the shitty part is that i saved over this file so i've made a new render and i would like some feedback prefferably about the shading and lighting because i'm practising this.
btw; don't get distracted by the unusual material i made for the background i was just fooling around
:p
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