|10-11-2010, 10:34 PM||#1|
Join Date: May 2008
Location: northern ireland
rigging a hand
hey i dont really know if there is a right or wrong answer but what do you guys think is the best way to bind bones to a hand, or other parts i guess but im mainly working on a hand. ive tried rigid bind and smooth bind, and find at the minute that rigid bind is working well, but when i move certain joints the geometry srews up and i dont know how to fix it, like you would if it was a smooth bind and you could paint the weight maps.
thanks guys for your two cents worth
the more I Think I know about Maya the less I seem to know about it.
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