Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-12-2008 , 11:37 PM
murambi's Avatar
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you have to see this


# 2 04-12-2008 , 04:09 AM
LauriePriest's Avatar
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hes just got complete models off turbo squid shoved some hdri/ mocap on then put it on a background plate.


FX supervisor - double negative
# 3 04-12-2008 , 05:01 AM
arran's Avatar
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yeah - didn't really do much for me - it just didn't seem that realistic - like the way the crack went across the pavement, taking no account of the tiles, or the explosions which just seemed flat and kind of slapped on.

# 4 04-12-2008 , 05:17 AM
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Same here, I mean there not bad and a lot of work went in but they dont blow me away or anything.


"No pressure, no diamonds" Thomas Carlyle
# 5 04-12-2008 , 05:39 AM
murambi's Avatar
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well to a trained eye it just looks bleeeeeeh but to a noob like me it seems like alot of effort was put into this

# 6 04-12-2008 , 05:39 AM
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Guys, Master Zap has been around a long long long time. I recall meeting him first years ago on the TFN Star Wars fan films site. Read some of his mentalray threads over at CGtalk and your head will explode.

https://mentalraytips.blogspot.com/

Very smart cat.


"Terminat Bora Diem, Terminal Auctor opus."
# 7 04-12-2008 , 06:11 AM
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Indeed he may well be a very smart cat on the rendering front, and have been round for ages.


"No pressure, no diamonds" Thomas Carlyle
# 8 04-12-2008 , 11:55 AM
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oh so that was just a rendering thing?

nice end, i think it's weird how he has the teapot in there... that's like... something in OpenGL user added image




that's a "Ch" pronounced as a "K"

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