Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-09-2003 , 09:21 AM
Registered User
Join Date: Jul 2003
Posts: 7

Stitch problem! Pulling out my hair!

Ok... I've done tutorials on stitching and yet after 20 hours I still can't get this simple thing to work. I've tried every single combination of align/attach/detach/rebuild/delete history than I can think of. Seriously... 20 hours of failures...

I just want a seamless and smooth mesh... is that so wrong?

I've included an image and the files are located here:
https://www.similarselection.org/aaron/maya/

Any help would be so greatly appreciated.

Thanks,
-Aaron

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# 2 12-09-2003 , 01:22 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
POLYGONS!! user added image

If you insist on Nurbs, though, it looks like your vase object needs more geometry in order to maintain the shape around the stitch.

We have a stitch video here going over how to attach an arm to a body, and the process would be identical.

# 3 12-09-2003 , 04:30 PM
3dgurl's Avatar
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Join Date: Aug 2003
Location: California
Posts: 164
Yea it looks like you need more isoparms there buddy =P


# 4 12-09-2003 , 04:40 PM
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Join Date: Jul 2003
Posts: 7
The final product is supposed to be

1) photorealistic
2) more or less identical to the original

are polygons still the better option?

In any case, thanks for the help. I'll try it again with more isoparms soon user added image

-Aaron

# 5 12-09-2003 , 04:45 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I use polys for pretty much everything now-a-days, realistic or not.

# 6 01-10-2003 , 07:20 PM
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Join Date: May 2003
Posts: 32
instead of stitching that object try using a surface, circular or freeform fillet between the edge isoparm of the handle and the surface of the jar.

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