Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-09-2002 , 02:11 AM
Registered User
Join Date: Sep 2002
Posts: 49

Cutting nurbs

Hello guys, while working on my Porsche i ran into a problem. How do i cut a nurbs object in half? Like detatch some part of a nurbs object? I just try to copy the object and delete some part but the whole thing disappears. Whats the right way to do this?
user added image

# 2 30-09-2002 , 05:28 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Select an isoparm you wish to detach, Edit Nurbs > Detach Surface.

# 3 30-09-2002 , 03:00 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
Project a curve to the surface, and use the curve to detatch surface. I may remember wrong but I think this is it.


I do not support Bush! Nor Saddam! Long live UN!
# 4 30-09-2002 , 04:56 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
that would be using the Trim tool... depending on the situation of course, but generally, in my experience, trimmed surfaces aren't really a good thing. user added image It could be ok for a car, though, depending on where you used them.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads