Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-09-2009 , 01:52 PM
stretchandgrim's Avatar
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Join Date: Dec 2008
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Rigging Disaster!!!! Please HELP!

I've just completed a whole working rig on a four armed woman, everything is working, looks great.....but now I realize as I start to test the rig properly that the whole time the original geometry was not quite zeroed out in the Y axis and I've rigged the whole thing out of line with the world. Thus, eg, when I bend the head it curves out of line. Big mistake. I've found the whole rig to be 5.304 out in Y so I tried just turning the global control, but of course the IK handles are then facing 5.304 in the wrong direction. I have tried turning the geometry separately, then the skeleton and not the IK, but that doesn't seem to work. Do I have to start all over again or can I fix it?? Please help!

Stretch.


vay kind of you.
# 2 10-09-2009 , 09:41 PM
Chirone's Avatar
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Re: Rigging Disaster!!!! Please HELP!

Originally posted by stretchandgrim
Do I have to start all over again or can I fix it?? Please help!

as an un-pro rigger and not fully knowing what you're trying to say (any screen shots?).... yes... start again, select the mesh and hit ctrl+shift+d (delete all by type > history)
hope you didn't waste time painting weights after binding when you found that out too late... that would suck otherwise




that's a "Ch" pronounced as a "K"

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# 3 11-09-2009 , 12:46 AM
septopus's Avatar
yes...you dont sound not non double negative
Join Date: Jun 2009
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you dont have to start over. simply export your weights then un-skin the model, fix the position, then re-skin it, then import the skin weights onto the mesh.


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