Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-08-2003 , 11:01 AM
gazzamataz's Avatar
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Extra Polgon Mesh Created?

Hi Mayans

I wonder if you wonderful people can help me out with this one. This is my first attempt at Sub-Ds and I have been modeling a Doggie Head. I decided to put a body on me doggie, so I went into polygon mode and selected the edges at the base of the neck and began extruding. First I noticed that it took ages to extrude and I have a 1.2ghz Athlon with a GeForce4 Ti200 so it's not too lame!

Then as I began shaping I noticed that I have several polygonal meshes... I can select one but not the others. I don't know what I have done. When I try to delete the history it has no effect and I cannot seem to delete these extra meshes.

Have a look at the attachements to see the mesh, then look at the Shapes and Inputs to see all the extraneous data I have created. I think I can get rid of it all but I would like to know what I have done user added image

Attached Thumbnails

Tickety boo and ta ta for a bit...
Gazzamataz
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# 2 06-08-2003 , 11:04 AM
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Here's the other image showing the Shapes and Inputs data. I think I can delete the extraneous nodes in Hypergraph or using the attribute dialogue box. What do you lot think? I would love to know what I did...

Attached Thumbnails

Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 3 06-08-2003 , 12:55 PM
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I would just go down to regular polys and see whats going on you might have duplicated faces. Then convert back to sub-ds, that might be the problem


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 07-08-2003 , 08:20 AM
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Right! I think that I have figured it out myself. When I am modeling I switch between polygon and standard mode to select components - as you do - but because the model is getting more complex I got into the habit of hiding the subdiv surfaces to select and manipulate the polygon mesh more easily.

It appears that I was trying to select subdiv components in polygon mode while masked off and in doing so it was creating another proxy mesh with history...

I got around it and made the model lots smaller by going in to hypergraph and selecting the shape nodes 'polyToSubd1_polyToSubdShape1HistPoly1-3' and deleting them and there associated input nodes.

Worked fine and created a nice clean new polygon proxy mesh. There let that be a lesson to all you newbie Subdiv modelers out there!


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
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