Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-08-2007 , 08:39 AM
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freelancing

If you are freelancing in the 3d field whats the least amount you should take for a 3d project like for instance making a 3d book cover.

# 2 29-08-2007 , 08:46 AM
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All depends on your skill level and how much time it's going to take you to do it.

Theres no hard and fast rules to it


"No pressure, no diamonds" Thomas Carlyle
# 3 29-08-2007 , 11:48 AM
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Im at a intermediate level in modeling and texturing.

# 4 29-08-2007 , 03:28 PM
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C = How much you should charge.

A) How much would you work for per hour? $5? $50? $500?

B) How long will the job take?

A + B = C

If the client doesn't like or agree with "C" then teh job isn't worth doing (unless theres some other benefit to it, fun for example).

# 5 30-08-2007 , 02:10 AM
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Originally posted by banksta
Im at a intermediate level in modeling and texturing.

Again, it all depends on YOU, how much do YOU value YOUR time and YOUR skills.

I 'm not going to be able to tell you how much to charge based of your at an intermediate level, that dosent really mean much, intermediate to me might be basic to you, or advanced....

If you want to figure out how much you should charge, start cheap even free, and then go from there.


"No pressure, no diamonds" Thomas Carlyle
# 6 01-09-2007 , 05:44 AM
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thanks for the advice

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