Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-02-2003 , 07:15 PM
LSphinx's Avatar
Registered User
Join Date: Feb 2003
Location: New York
Posts: 275

EASY questions about shaders...

hello everyone..
could you please, tell me how do i clear my model from all of the shaders at once, and how do I getrid of them one by one...
kinda silly question ha?
thanx...

# 2 20-02-2003 , 07:17 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Just assign the default lambert1 shader to one or all of your models...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 20-02-2003 , 07:23 PM
LSphinx's Avatar
Registered User
Join Date: Feb 2003
Location: New York
Posts: 275
thax, but can you give me the directions how to do that... exactly?...

# 4 20-02-2003 , 07:30 PM
LSphinx's Avatar
Registered User
Join Date: Feb 2003
Location: New York
Posts: 275
got it!!!... hehe..
thanx

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads