Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work.
What am I doing wrong?
My node sequence:
Place3dTexture > solidFractal > remapColor > Texture slot of Deformer.
I have also attached a maya file that demonstrates this.