Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-02-2017 , 08:10 PM
Registered User
Join Date: Feb 2017
Posts: 2

Strange light artefacts rendering mesh

Hello, first time poster and new maya user here.
I have been working on a project for a while, helping my father.
What we want to do is add 3d shadows to a 2d flash movie, my father makes the flash movie, and I the shadows.The shadows are to be applied as a mask to the flash movie if all goes well.
It was all going smoothly untill i hit the render button, strange light artefacts appeared where there should be no light, and a mesh is rendering very poorly. I made the model i Rhino and exported it as a .OBj to maya for rendering, and i have been using the mentalray renderer. Here are some images that possibly makes my problem clearer.

https://imgur.com/a/3SBWJ : screenshot from camera with shadows off, and troublesome mesh selected.

https://imgur.com/a/DMb0M : screenshot with shadows on

https://imgur.com/a/9mssk : rendered image with light artefacts within red lines

https://imgur.com/a/zdYdD : screenshot from outside my model, with lightsource selected, and camera visible

Can anyone understand what is going on? Quick renders in Rhino showed none of theese problems.

Thank You!

# 2 23-02-2017 , 12:41 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
hey Daniel

check the normals on the mesh are facing the correct way round, thats what this looks like to me.

cheers
Jay

# 3 23-02-2017 , 12:15 PM
Registered User
Join Date: Feb 2017
Posts: 2
I will! Thank you!

# 4 23-02-2017 , 12:32 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
No probs

J

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