Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-03-2006 , 04:50 AM
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Magnetix

came up with the idea after i bought a magnetix thing

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# 2 13-03-2006 , 08:05 AM
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simple but nice well done.


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 3 13-03-2006 , 02:18 PM
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another one

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# 4 13-03-2006 , 06:11 PM
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Dude this is something i've been meaning to do as well for a while. Congrats on making it look awesome!

# 5 13-03-2006 , 06:22 PM
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thanks my g/f and I bought a 70pc metallic magnetix box a week ago and we play with them all the time making different shapes, hah even take them to the Waffle House we frequent. she once made the comment to make her a render of a triangle. it wasn't something serious to begin with but it made me realize algebra is worth knowing. So I plan on going back after just playing and making the pieces actual measured size and length as well as more complicated angles in geometrical sphere

# 6 15-03-2006 , 04:21 PM
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nice reflections - good work mate!

# 7 15-03-2006 , 06:53 PM
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here's another with accurate measurements. the metal is too perfect and i do not know how to put knicks and scratches in it to make it more real looking

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# 8 15-03-2006 , 07:23 PM
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maybe a bump map? Though to be honest, I am not sure if this is the right solution.

# 9 15-03-2006 , 07:38 PM
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the rez is either 1024 or 1280 by whatever.. at 72 pixel rez
it's normally 300 but this was a test render cuz i forgot to add the hdri image the first time and the render took awhile

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