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Old 27-07-2010, 10:08 PM   #46
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Nice and neat....aww c'mon have a go at texturing??
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Old 28-07-2010, 11:15 AM   #47
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Suppose ill give it a try ill probs need help tho we will see
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Old 28-07-2010, 11:42 AM   #48
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Well I cant model/texture etc etc etc but hey....I still give it a good crack!
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Old 28-07-2010, 11:59 AM   #49
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This tutorial help me understand how to use some of the tools for UVs
http://cg.tutsplus.com/tutorials/3d...l-in-maya-2009/
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Old 28-07-2010, 04:03 PM   #50
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Cheers Dave ill take a look Im going to Uni this sept to learn all about this actually heres my update, added chair, its quite dark though so is there anyway you can brighten up occlusion renders?
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Old 28-07-2010, 05:13 PM   #51
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occlusion renders you could try this way......dave

http://www.game-artist.net/forums/sp...hemist101.html
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Old 28-07-2010, 05:29 PM   #52
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I think if you reduce the distance, that might help? Not sure though, still an occlusion newbie
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Old 28-07-2010, 07:09 PM   #53
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Cheers Dave ill take a look at that heres what ive done on my own i removed a wall from my scene and shorted the background ands its made it much lighter
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Old 28-07-2010, 07:16 PM   #54
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That looks good as it is..............dave
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Old 28-07-2010, 08:28 PM   #55
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cheers Dave, okay so heres a quick update with window and blinds
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Old 28-07-2010, 10:09 PM   #56
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This is very good mate!!!! love it!

cheers bullet
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Old 30-07-2010, 10:35 AM   #57
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Thanks Bullet i might leave this one as it is and start a new project now that i can learn to texture
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Old 30-07-2010, 11:17 AM   #58
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Bahahahahah no worries mate...well done though!
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Old 30-07-2010, 05:44 PM   #59
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That turned out really well. I like it alot.
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Old 30-07-2010, 07:17 PM   #60
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Thanks Perfecto I will post in finished section now as I only wanted to model it
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