Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-10-2005 , 04:03 PM
ahmagnet's Avatar
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What do you think of the hand topology?

Ok,

Trying to correct my first hand using just polygons, instead of subdivision.

I followed most of the "pictures" tutorial from antropus.com

But what do you think?

Should the wrist where the hand ends have 8 polygons around it? And should I extrude those 8 or 10 polygons to make an arm?

What do you think? It is my first hand. Topology is a pain. My instructor wanted webs where the fingers stretched...but it is still my first hand.

Is it supposed to be that thick from the side view?

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# 2 07-10-2005 , 10:00 PM
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i dont know much about hand topology but i think it look good.for me, if the hand look good, its ok.

user added image

# 3 09-10-2005 , 05:37 PM
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When I look at my hand from the side the thumb is a lot lower, but that's probably different from person to person. That's what makes humans such a pain to model user added image

Other than that I can't really find anything wrong with it


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# 4 12-10-2005 , 07:46 PM
ahmagnet's Avatar
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ok, now that I finally attach the hand to arm...

Which one is proportionate?
arm or hand here?

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# 5 12-10-2005 , 07:47 PM
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They are both a little off... but the hand can be enlarged a tink and the arm can be a bit smoothatized.

# 6 13-10-2005 , 01:16 PM
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drop the thumb slightly, thin off the top of the hand (above the rear crease of the thumb in side view) and thicken those fingers - they look far too fragile.

Other than that the top view seems fine, good work user added image


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