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Old 14-04-2004, 09:36 AM   #31
el_newty
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Hi,

In this weekend I had some spare time and make the texture for two of buildings
Hop you’ll like it
If the picture is too small tell me and I’ll post individual pictures of those buildings.

Cheers.
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Old 14-04-2004, 01:07 PM   #32
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Looking good!
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Old 15-04-2004, 06:01 AM   #33
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Thanks Mike
Soon the other two buildings will be done, and I started to model de landscape.
Other coments or critics are welcomed

Cheers
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Old 15-04-2004, 02:38 PM   #34
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How did you do the roughness of the walls?
Looks very realistic.
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Old 16-04-2004, 04:39 AM   #35
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Quote:
Originally posted by Jack Of Spades
How did you do the roughness of the walls?
Looks very realistic.
Mate, this is easy...
First of all I made my textures in Photoshop so this "tutorial" use Photoshop commands
You made first the color texture for your object lets say… texture_color.psp, now you make a copy of this… texture_bump.psp, ok so far so good…
Now you take the texture_bump.psp and desaturate all texture layers (if there are more than one) to obtain a gray scale texture.
From now one everything you have to do is to play around with the adjustments (level or brightness/contrast, or both) and with filters (blur or sharpen) to obtain the desired roughness.
You save the files in jpg, bmp, tiff or other extension and obtain for example: texture_color.jpg and texture_bump.jpg.
Now you are feel free to use those thexture files in Maya in Hipershade to define your object material
Hope this will help

Cheers.
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Old 16-04-2004, 01:20 PM   #36
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Hmm...I used this stuff for my armor a couple days ago and it did not look so nice...
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Old 16-04-2004, 03:40 PM   #37
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Looking good!!! The buildings came out really nice!
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