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Old 08-11-2002, 06:13 PM   #16
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Used Maya's render no Mental Ray and, I used Maya's Depth of field. I am currently working on the animation rigging, When i get furthur I will start a new W.I.P with playblast for the animation. Thanks
Brian
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Old 08-11-2002, 10:49 PM   #17
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holly SH@T.!!!!!!!

ha ha ha ha ha ha............... that is fing great, ha ha ha.

if this dosent get you a job. i dont what will. that is so cool.
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Old 09-11-2002, 01:46 AM   #18
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ET is so funny to look at...

Great model though! =]
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Old 09-11-2002, 08:09 PM   #19
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hERE IS A COMPOSITE TEST, SORRY ABOUT THE COMPOSITION, I WAS IN A HURRY AND THIS WAS THE FIRST PIC. THAT I CAME ACCROSS. THANKS,
BRIAN
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Old 09-11-2002, 08:10 PM   #20
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PICT. DIDN'T LOAD....
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Old 09-11-2002, 08:11 PM   #21
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OH YEAH, THOSE AREN'T THE FINAL COLORS, I WAS JUST TRYING TO MATCH THE THINGS IN THE BACK..
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Old 09-11-2002, 08:31 PM   #22
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uh, wheres e.t... makes me very sad.
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Old 09-11-2002, 08:43 PM   #23
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don't worry. he'll be there. the entire animation is going to based around ET, I actually came up with a story line, and went out and took all of my camera footage for the animation today, this morning. the animation is going to be about 3-5 min long, probably closer to three. The image i posted was just a test.
I will post a new WIP for the animation.
Brian Ellebracht
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Old 09-11-2002, 08:54 PM   #24
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Hey, looks nice. Keep us updated.

Lauren
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Old 09-11-2002, 11:29 PM   #25
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welcome to SM SumbuddySumwhere.. :p

keep it up brian.. lookin' nice..
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Old 10-11-2002, 03:11 AM   #26
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Thanks alot, I really like your site!
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Old 10-11-2002, 10:57 AM   #27
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wow great work brian! looks like you have spent a lot of time on it. nice!

oh btw...welcome SumbuddySumwhere ! thx for joining us
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Old 11-11-2002, 06:50 PM   #28
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Hello. Here is a still i rendered from one of the camera angles of the pod flying by the camera. Sorry, I forgot to turn ET on!
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Old 11-11-2002, 07:24 PM   #29
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very neat. I think the propellers need to have a bit more blur on them... right now, they don't look like they're... "propelling".
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Old 11-11-2002, 07:26 PM   #30
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How do I do that? Is it simpy just by making them rotate faster therefor increasing the motion blur on them? Cause I don't want to put to much on the bike and the engines. I am not sure how to fix that, but I noticed it to. THanks,
Brian
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