Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-07-2005 , 08:33 PM
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gi joe

anyone have or use gi joe,
can they upload it so i can dwnld... the site is down. :angery:
its not on google either

# 2 13-07-2005 , 10:16 PM
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# 3 13-07-2005 , 10:28 PM
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weird.. i cant seem to find the dwnld link on that page.

# 4 13-07-2005 , 10:35 PM
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# 5 13-07-2005 , 10:38 PM
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thanx user added image

must be the computers at work or something.. user added image

woohoo! over 1000 posts

# 6 15-07-2005 , 07:05 AM
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Vlad

I have it, you should have just emailed. I thinks ive got more plugins and scripts than I can count!! LOL

Best regards

Jay

# 7 15-07-2005 , 07:53 PM
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Jango, why dont you upload some of them for us plugin-ly deficient.


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# 8 15-07-2005 , 08:24 PM
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What one would you like?
J

# 9 15-07-2005 , 09:20 PM
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if u have scene clean up tools or scripts that would be helpful.

i use koshigaya studio tools and mjpolytools and they always leave funky nodes on the geometry, even after del hist,

and scene optimizing tool in maya does not clean them.

so at work we endlessly export as loads of models as obj and re import them.

i know there are some clean up scripts outthere, but id have to spend time to check them out, if u have good ones that gets rid of dead nodes post them or email me.
user added image

# 10 16-07-2005 , 10:05 AM
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LOL

Oh the irony. Im actually looking for something like that myself LOL, for MjPolytools, that leaves a ton of crap on stuff and you end up going into the hypergraph and deleting it

Jay

# 11 16-07-2005 , 03:59 PM
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Well, if you're using mj polytools, this will clean up the insane amount of expressions it writes. Just make it a shelf button.

Code:
string $expList[] = `ls -et "expression"`;
string $exp;
for ($exp in $expList)
{
if (`objExists $exp`)
{
if (`match "polySplit[0-9]" $exp` != "")
{
// get the loop split node
string $LSNode[] = `listConnections -d 1 ($exp + ".objectMsg")`;
string $mjShape[] = `listConnections -d 1 -sh 1 ($LSNode[0] + ".inputPolymesh")`;
delete $exp $LSNode[0] $mjShape[0];
}
}
};


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# 12 16-07-2005 , 04:04 PM
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works like a charm :attn:

i hope this does not have any flaws or does anything to my mesh for some reason.

i will be using it for work.

thanx Nitro

# 13 16-07-2005 , 04:30 PM
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Well god damn!!

Nitro many thanks, I am not worthy LOL


Jay

# 14 16-07-2005 , 04:48 PM
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whats mjpoly tools? and what does it do or help with doing?


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# 15 16-07-2005 , 05:09 PM
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