Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 03-09-2002 , 08:06 PM
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Renders

Here a few views of the model at the moment

b u l l e t

# 17 03-09-2002 , 08:07 PM
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Front

Here's the front

# 18 03-09-2002 , 08:07 PM
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back

And the back..can you see it...no wires ;O))

# 19 03-09-2002 , 08:09 PM
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Real nice, after this is done I'd love to see you do a scene with it user added image

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Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 20 03-09-2002 , 08:17 PM
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Scene-Design

But that's not part of the challenge user added image

# 21 03-09-2002 , 08:21 PM
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i like your modelin' style.. wicked man.. :p

# 22 03-09-2002 , 10:26 PM
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Next Stage

Here's the next stage...but i have rendering problems with the Saw-Thingie...doesn't seem to have the right material, and it's doesn't cast shadows...don't know why, rendersettings seem to fit. HELP !

b u l l e t

# 23 03-09-2002 , 10:27 PM
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HIRES

Attached the Hires-Version. Added an entrance at the back....

# 24 03-09-2002 , 10:43 PM
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dam bullet..thats a wicked looking sub!!

I can picture it in a cartoon type anim ..with a devilish look to it!!

awesome dude

# 25 03-09-2002 , 10:44 PM
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Wireframe

And here's the wirefram of the sub......

# 26 05-09-2002 , 12:30 AM
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nice modelin' man.. user added image

# 27 05-09-2002 , 05:56 PM
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Looks great BulletProof love the fins manuser added image
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# 28 05-09-2002 , 06:02 PM
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Light my fire

Added a "Headlight" otherwise Captain Nemo can't see, where he's swimming at ;O)

# 29 05-09-2002 , 06:04 PM
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I see the light but where is the viewport???user added image
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# 30 05-09-2002 , 06:27 PM
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Viewport

The thing above...should be glass, but haven't started texturing yet....like the challenge said, modeling and lighting...no texturing

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