Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-10-2002 , 05:03 AM
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Illumination problem

OK folks here is my problem:
Let’s suppose that we have a simple scene: a plane, a cube and a sphere.
Now if I put a directional light in scene I want this:
- cube to be illuminated and cast shadow
- sphere to no drop shadow and to not be illuminated.
This is possible? If yes please tell me how?
(I know that in 3D Studio Max at the light properties I have the possibility to enable or disable these properties.)
I’m waiting for solutions,
Arthur.

# 2 14-10-2002 , 05:37 AM
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select sphere, choose window>attributes editor, click render stats, unclick "cast shadows" box.

# 3 14-10-2002 , 06:06 AM
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while we're at it, does anyone know how to make objects reflective? I've tried messing with reflection things in the attributes window, but none seem to reflect anything even when I render the scene. Is it possible to make mirrors?

# 4 14-10-2002 , 06:43 AM
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you have to make sure Raytracing is in effect in you render globals

# 5 14-10-2002 , 07:14 AM
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OK Darkware,but my object has not to be illuminated either.
About this where can I check that properties?
Arthur


"Imagination is more important than knowledge" A.Einstein
# 6 14-10-2002 , 09:59 AM
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select sphere, choose window>attributes editor, click render stats, and your back to the same place. There should be a box like "decieve light" or something. Unmark that back. This is the only place it would be in Maya, so just look down the list of items.

# 7 14-10-2002 , 10:44 AM
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I foud it and it wors.
Thanks Darkware.
Arthur.


"Imagination is more important than knowledge" A.Einstein
# 8 14-10-2002 , 10:46 AM
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Sorry I want to mean "WORKS"
Arthur.


"Imagination is more important than knowledge" A.Einstein
# 9 14-10-2002 , 12:31 PM
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If you mean Max's light exlusion list, that can be found in maya by choosing Window -> Relationship editors -> Light Linking -> Light/Object-Centric.


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# 10 15-10-2002 , 04:19 AM
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kbrown, thanks a lot.
Arthur.


"Imagination is more important than knowledge" A.Einstein
# 11 19-10-2002 , 08:54 AM
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Originally posted by kbrown
If you mean Max's light exlusion list, that can be found in maya by choosing Window -> Relationship editors -> Light Linking -> Light/Object-Centric.

Man I LOVED that when I was using Max so long ago...


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