Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-01-2006 , 10:49 AM
pancreasboy's Avatar
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Shadow only on ground plane

Hi there I'm coming to the end of my first character done in Maya for my course and was wondering if there was a way that i can render out the ground only showing the shadow and not the blue diffuse colour that cuts off in the distance?

I used to be able to do it in Max but can't see how you do it here in Maya.

See image bellow:

user added image

thanks in advance


Yourz Trooly,

PB
# 2 15-01-2006 , 03:45 PM
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i believe you have to assign the USE BACKGROUND shader to the plane, and lower its reflections...... although it will render with alpha channels


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# 3 16-01-2006 , 09:12 PM
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thanks Joopson!

that worked a treat!!!


Yourz Trooly,

PB
# 4 17-01-2006 , 01:34 AM
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your welcome:attn: :attn: lol
user added image cheers
andy


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www.joopson.com
# 5 17-01-2006 , 10:04 PM
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One other thing, how do you get rid of the reflections on the "Use Background" shader, yet keep the shadow cast as blue? When i reduced the reflection amount in the "Use Background" shader, the shadows cast come out grey!


Yourz Trooly,

PB
# 6 17-01-2006 , 11:47 PM
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sorry, idk:blush:


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# 7 25-01-2006 , 11:17 PM
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change the shadow color to blue on the light lol! >.<


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