This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I had some doubts in posting this, since everytime I post a thread I am managing emails rather than sculpting in those rare precious few hours,which ends in half finished models LOL.
There was a series on television once which I thoroughly enjoyed and unlike the other childhood series I used to like I can still watch this one ( still like it when Gohan stops whining and beats the <bliep> out of Cell )
I am attempting a hyperreal version of Gohan and in case anyone's interested this is the second evening I am working on this model( still having difficulty nailing that anatomy down-still hate doing hands and feet-) and I started from scratch in Maya.
Finally Autodesk came out with SP1 for Maya 2013 so the damn BT Unwrap plug in works again so Uv's are done as well.
Anywho, C&C is most welcome , just keep in mind that it is still very much a wip .
Hi Guys,
@Bullit: if you behave yourself I might do a piccolo as well
@CTBram: thanks man, It's basically a standard textured metal zbrush material with a red tint, a yellow and a red light
Hi joverall22: thanks and I agree, they should've stopped after Cell games.
Did some refining today, had to redo the clothes ( I didn't extrude edges inward and Zbrush always got problems with edges ), but I am happy for the time being
Did some more tweaking on lookdev, the initial image didn't "pop"from the screen and felt a bit flat, so I did some tweaking in Nuke and PS and I think this is the look I am going for
Nice, I like the hair, is that with ZBrush hair? The skin is looking quite purple though.
Edit: Ah, fibremesh, I didn't read the previous posts. And the skin color looks a lot better a couple images up. I don't know if you're going to keep it like that.
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