Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-09-2012 , 03:12 PM
joverall22's Avatar
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TurboSquid Challenge - Joverall22

Well here is my gallery pg 72 as of 9/13/12 3:00 PM

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- Jake
# 2 25-09-2012 , 06:32 PM
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Well getting all of this stuff imported into Maya is turning out to be a real hassle but I am almost there. Then its what to do with all the randomness user added image


- Jake
# 3 25-09-2012 , 06:50 PM
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I know how you feel, I found there tends to be a lot of reversed normals in the majority of the models I imported. You do have a pretty cool Storm Trooper though user added image
Good Luck!

# 4 25-09-2012 , 10:33 PM
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rm3d
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yea it really is a nightmare, hlf the models crash my scene. its a shame there isnt some sort of quality control to help sort out the mess


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 5 26-09-2012 , 08:13 AM
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They do have a system called checkmate which from the looks of this is pretty good! Some of those free models they should probably just scrap completely more trouble then the worth... user added image

# 6 26-09-2012 , 09:29 AM
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yea it really is a nightmare, hlf the models crash my scene. its a shame there isnt some sort of quality control to help sort out the mess

Are you referencing them or importing them?

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