Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-08-2008 , 08:58 AM
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Join Date: Jan 2007
Posts: 4

joint orientation?

Hey, i have a problem and i've tried using the built in joint orient (in 8.5) and some old scripts for when maya had no built in option but neithers worked.

I have 3 joints in a chain. Now what i want is for Z axis to point to the next joint in the chain, and for all the X axis for all joints ot be parrelel. If you imagine the three points forming a triangle. Each Z axis would be an edge to the triangle, and the X Axis for each joint would be at exactly 90 degrees to the triangle. Is this possible without manually doing it? Its killing me trying to manually eyeball it.

# 2 17-08-2008 , 12:43 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
select all joints and hit

Display -> Transform Display -> Local Rotation Axes

then open the Orient Joint Options Box

and play with the settings.


everything starts and ends in the right place at the right time.
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