Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-02-2007 , 09:07 PM
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Join Date: Feb 2007
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Unitize UV's

So also, i realized, or i think i did why my grass was going to the corner, but, i want a surface texture of a photoshop file i made on my poly. plane, so when i slap it on with a blinn material i have to unitize the plane so the image will not stretch but when i do that my paint does not work, what do i do?

# 2 07-02-2007 , 10:01 PM
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do you have some screen shots or renders of your problem?


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# 3 09-02-2007 , 03:40 PM
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take a look at radical edward's recent post in the newbie section of the forum. basically they said you gotta UV map your area first.


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