Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-03-2005 , 04:57 PM
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Highlighting open edges

Anyone have any idea on how to make the edges of open polygons a bit brighter? Would make it more helpful when merging verticies and sewing up two objects. Thanks.

# 2 15-03-2005 , 05:11 PM
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Window/Settings Preferences/Preferences...

In the Display options for Polygones you have to activate "Highlight Border Edges". With "Border Width" you can set how visible you need your border edges.

# 3 15-03-2005 , 06:12 PM
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display>custom polygond display

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