Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 03-12-2005 , 12:01 AM
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oh man... I almost searched the entire net. All I had was that picture I posted with the name step4.jpg. But as my google skills are amazing I managed to find where it came from. Unfortunately I remembered wrong as it wasn't from a tutorial. It was from a WIP, https://www.xsibase.com/forum/index.p...=14089;start=0

# 32 03-12-2005 , 12:13 AM
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Too bad,, I got my panties all in a bunch waiting for your reply.. Guess I got to wait to see if someone will try to make it. user added image

# 33 03-12-2005 , 01:02 AM
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can you show a wire of his back please.

# 34 03-12-2005 , 01:35 AM
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Originally posted by DJbLAZER
oh man... I almost searched the entire net. All I had was that picture I posted with the name step4.jpg. But as my google skills are amazing I managed to find where it came from. Unfortunately I remembered wrong as it wasn't from a tutorial. It was from a WIP, https://www.xsibase.com/forum/index.p...=14089;start=0

aww that sucks. appreciate the effort though. user added image

# 35 05-12-2005 , 06:07 AM
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ah dang user added image

anyway, sorry I'm taking so long... I didn't get anything done all weekend because of other papers and projects for my Uni classes. So I know the neck to the shoulders are rough.

Here's what I have so far on the bumpmap (painted in Photoshop, rendered in Max simply because I know it better and it's faster for me to test things)

[edit: mc-fleury: I was planning on going into Sub-D for the back so the topology isn't all that great, but I'll post one up tomorrow if I can]

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Last edited by Funky Bunnies; 05-12-2005 at 06:09 AM.
# 36 05-12-2005 , 06:12 AM
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Wow man that is so freaken sweet. Awesome work.user added image

# 37 05-12-2005 , 07:30 AM
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oh man, that is friggin awesome! You think you can render the same thing out again without the bump map? I'd like to see when bump maps are used. user added image


Last edited by Anhslaught; 05-12-2005 at 07:33 AM.
# 38 05-12-2005 , 10:18 PM
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R-Tillery: Thanks user added image

Anhslaught: Thanks, here's the render without bumpmap... more or less the same as the model i showed on the first page... I modeled it in Sub-D but I decided that I prefer the bumpmap over the Sub-D.

user added image


mc-fleury: there's the back wire... far from perfect, but it should work for this project.

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# 39 05-12-2005 , 10:23 PM
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it looks really cool, but the bump makes it amazing. Is bump map just a blackand white image, where the white is the bump right?

# 40 05-12-2005 , 10:40 PM
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Anhslaught: yes, the bumpmap is just a greyscale map where the white is up and black is down

here's the facial portion of the bumpmap

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# 41 08-12-2005 , 09:21 PM
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thanx a lot Funky Bunnies your character look awsome. keep up the good work!

# 42 08-12-2005 , 10:32 PM
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I'm really digging the bump map, can/t wait to see some color on him.user added image

# 43 09-12-2005 , 05:34 PM
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what material are you using...sss ?

# 44 10-12-2005 , 04:32 PM
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Hey FB

Thats a serious bump map LOL. Very good, I look forward to the color map if this is how cool the bump is

Cheers
Jay

# 45 10-12-2005 , 05:38 PM
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Thanks Jay, mc-fleury, and R-Tillery

mc-fleury: I was just using a ramp shader of sorts to fake the translucency a little bit, but it was just to make the bumptest render look a small bit nicer.

sorry I don't have much of an update, I just started it back up last night. Started on the color map and did a test render of Mi SSS fastskin. This is the second time I've used an SSS shader so I'm still learning the ropes.

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Last edited by Funky Bunnies; 10-12-2005 at 05:40 PM.
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