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# 1 07-12-2008 , 10:41 PM
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treads

been doing a few tutorials on displacement mapping so that i could practice making proper treads so hear goes
i modelled a quick mitsubishi eclipse i just wanted to concentrate on the tires

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# 2 07-12-2008 , 10:42 PM
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back shot

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# 3 07-12-2008 , 10:43 PM
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and the last for today

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# 4 07-12-2008 , 11:52 PM
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i think you should dial down the reflectivity a bit. user added image

# 5 08-12-2008 , 12:45 AM
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...and get rid of the trees...

# 6 08-12-2008 , 12:48 AM
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...or just blur them a lot user added image

# 7 08-12-2008 , 01:22 PM
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i just threw in a hdri up in there was only intrested in the tires i didnt pay that much care to the environment

# 8 08-12-2008 , 03:05 PM
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my first comment was refering to the tyres. they dont look like matte rubber, the treads look fine tho.


Last edited by honestdom; 08-12-2008 at 04:16 PM.
# 9 08-12-2008 , 03:25 PM
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If you could post a pic of the tyres on their own that might help, as if thats the main aim of the render then it should be right in there as the cars providing a bit of a distraction.

They look ok, but seem a bit "blocky" to the extremities of the tyres.


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# 10 09-12-2008 , 02:31 PM
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if you were focusing on the tires, i think i'd render... just the tires. screw the car, you wanna see how the tires look and the car just covers the tires and increases your render times.


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# 11 10-12-2008 , 06:21 PM
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yeah I think it's just the tires and the reflection on the car.. other than that.. very greatuser added image


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