Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-10-2003 , 03:38 AM
grunze's Avatar
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Join Date: Nov 2002
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unfolding UV's

Is there a trick to unfolding uv's?
I'm having quite a hard time doing it...

Thanks
user added image


Thanks,
Ari
# 2 30-10-2003 , 04:08 AM
dannyngan's Avatar
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Could you be more specific with what you're having trouble with?


Danny Ngan
Animator | Amaze Entertainment
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# 3 30-10-2003 , 04:15 AM
grunze's Avatar
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Join Date: Nov 2002
Posts: 117
sure...
I'm trying to unfild the head of my character, but I cant manage to lay out the uv's in a recognizable format...
I'd like to seperate the face from the top of the head, and the back of the head, but that doesn;t seem to work, using the cut uv's tool...

I hope that explains it...
Thanks


Thanks,
Ari
# 4 30-10-2003 , 05:52 AM
ragecgi's Avatar
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Location: Minnesota, USA
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I've had GREAT luck doing this kind of thing using Danny's UV tool melscripts!

VERY easy to use, and FAST too.

The idea is to select orthographic views of your geometry, and assigning shaders and projections to those sections of faces.

Then, in the uv editor window, watch the layout magic of his toolset happen automagiclyuser added image

Then, all you gotta do is sew the sections together with minimal tweakinguser added image

Try the tools out here:
https://forums.simplymaya.com/showthr...&threadid=3719


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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