Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 61 12-12-2002 , 08:40 PM
Speedy's Avatar
Registered User
Join Date: Dec 2002
Location: St. Louis
Posts: 104
what plugin are you using?
(if you don't mind me asking)
THanks,
Brian

# 62 12-12-2002 , 08:44 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Its called ray-diffuse


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 63 12-12-2002 , 08:45 PM
Speedy's Avatar
Registered User
Join Date: Dec 2002
Location: St. Louis
Posts: 104
Ahhh... I see. ever try GI_Joe? Same results, but not dots, then again, the dots are a nice style depending on the image you are trying to get accross. Thanks,
your model looks great,
Brian

# 64 12-12-2002 , 08:49 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
I have GI-joe, but i am not to good adding in plugins so its sitting on my desk top.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 65 16-12-2002 , 12:49 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Almost done!!!! Just working on the hands than off to texture!!!!!!!


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 66 16-12-2002 , 07:42 AM
Registered User
Join Date: Jun 2002
Posts: 74
man, u got skills. Just wondering about ur workflow-- how do u combine polys with subd? I thought in modelling u have to start and finish the entire character from a primitive like a box or sphere ...at least thats what most tutorials empahsize.

# 67 16-12-2002 , 12:58 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by vizion
I thought in modelling u have to start and finish the entire character from a primitive like a box or sphere ...at least thats what most tutorials empahsize.

i am not kurt, but i can answer anyway. there is no such thing as the perfect way to model a character. if the tut emphasizes you use only a cube to start with and do all with extrudes - than the tut i kind of crap - as it forces you to use the workflow provided in it. the easiest way to learn all the tools - throw away the tutorials and try yourself.

and concerning the connecting poly to subd is as easy as connecting a poly to a poly. sometimes it makes sense to make a body part real fast with hand - and then connect the poly to the subd in poly mode. and the attached poly will continue the subd perfectly. some exceptions apply if you want to attach to a subd - you must not create nonmanifold geometry for instance.

hope that helps

# 68 16-12-2002 , 01:26 PM
Speedy's Avatar
Registered User
Join Date: Dec 2002
Location: St. Louis
Posts: 104
I agree with babyduck, but I also Use Nurbs along with poly's and subd's. When I am satisfied with the look of my patches, or shape, then I can convert it to Poly's or Subd's and merge vert's from there.
Thanks,
Brian

# 69 16-12-2002 , 02:00 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
vizion, I model a few diffrent ways but mostly I start of with nurbs primatives (sphere's) to layout all the basic shapes as close as I can. Than covert them into poly once im happy with the shape. Then it just a matter of going back and forth between sub-d and poly adding and cutting faces to add detail. Another thing most of my models are not one piece the model above has a lot of diffrent pieces.

My work flow!!

Nurbs primatives (make basic shapes)
Nurbs to polys
switch back and forth between poly and sub-d for deatail


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 70 16-12-2002 , 04:10 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Hand Almost done!!!!!! just needs a few knick knacks


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 71 16-12-2002 , 04:32 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
Aw, this looks great Kurt! I am missing out on so much modeling with nurbs. You polygon/subD inclined guys sure get it going and do it great. I want to hodel a human body, when I finish my current project.

*Aw* -again-


I do not support Bush! Nor Saddam! Long live UN!
# 72 16-12-2002 , 06:07 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Looking forward to seeing it unseth....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 73 16-12-2002 , 08:10 PM
Registered User
Join Date: Jun 2002
Posts: 74
kewl, Thanx guys for clearing things up for me...i guess i got a lot more learnin to do....

# 74 16-12-2002 , 08:11 PM
sdch1000's Avatar
Subscriber
Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
Great job Kurt! If I had a magic genie lamp, my first wish is to be able to do modelling like this.


Steven C.
# 75 16-12-2002 , 08:18 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
sdch1000, thanks bud just keep practising you will get there I promise.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads