Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-09-2010 , 04:49 PM
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Join Date: Aug 2008
Posts: 31

orient constraint throwing things out of whack!

I'm rigging up a character in maya 2011. I have a control for the head and arms. I want to add an orient constraint but when I apply it the head and arms are twirled around. The rotate in the channel box are highlighted in light blue and the rotate Y is 180 and the rotate Z is -90. These where set at zero prior to adding the constaint. Any suggestions of how to correct this?

# 2 07-09-2010 , 04:36 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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to set the transforms to 0 you could grp the object to itself
by selecting the object and hitting control G ,giving you a null group with everything zeroed out to add the constraint to.




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Last edited by jsprogg; 07-09-2010 at 04:39 AM.
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