Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-09-2002 , 11:01 AM
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Newbie goes public

Hi guys!

Great site you got here. Lots of talented people...

I'm a 3d-newbie who wants to get some response on one of my first models.

Ok, here it goes...

--Kitoc

# 2 09-09-2002 , 01:05 PM
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thats great man. keep at it. like the orc look. what did you use nurbs polys.

# 3 09-09-2002 , 01:32 PM
Kevin
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welcome to simplymaya Kitoc.

nice first post......looking good, like the feet.

keep us updated as it goes along

# 4 09-09-2002 , 01:36 PM
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Thanks... =)

I used polygon-proxy (converted to Sub-D's)

--Kitoc

# 5 09-09-2002 , 04:49 PM
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hehe.. lookin' good man.. keep it up.. user added image
& welcome to SM.. :p

# 6 09-09-2002 , 04:53 PM
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wow me likes. let me see gandalf next . i like all the lord of the rings goodness.

# 7 12-09-2002 , 07:50 AM
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Hey all...

I'm "boning" Oleg... :p

Regards
Kitoc

# 8 21-09-2002 , 09:12 AM
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Now there´s a good effort! ... are you using premade models for the bones? ...

Getting great though! Might want to tweak a bit the texture on it ..

# 9 21-09-2002 , 10:22 AM
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I modelled the bones myself =)

Regards
Kitoc

# 10 21-09-2002 , 10:26 AM
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Great then !!!

Keep on it!

# 11 21-09-2002 , 05:15 PM
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it looking great !! :-)

but why did you do the bones ??


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 12 21-09-2002 , 06:18 PM
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Hi There

The bones are because I'm trying to make real physics animation, that is with muscles and veins, to make a realistic skin movement. It takes a long time though, and its hard to get it goodlooking...

Regards,
Kitoc

# 13 21-09-2002 , 09:36 PM
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That takes quite a lot to calculate .. better brush up skills with deformers and IK chains ... and then move one to this kind of animation.

By the way: Did you know that´s how they created Gollum in the LOTR movie? (your method I mean)

However keep on it ... would like to see your results! user added image

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