Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-02-2004 , 03:13 PM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

Jan/Feb - Amir - Noob

Ok, im in

Im not gonna make a cyborg, mech or ninja thing, ive decided to make a cartoonish character who can kick some butt

his name punk paranoid freak, its kinda based on a rock band i like, well the story goes that he has been locked in an asylum for several years and he has different personalities he may seem harmless at first glance but theres more than meets the eye...................


i have been working on him and im almost finished modelling the head.

# 2 03-02-2004 , 03:16 PM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

Image

Well heres an image on how its coming along

Attached Thumbnails
# 3 03-02-2004 , 03:20 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
cool, looking forward to it. user added image

# 4 03-02-2004 , 05:10 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
Great style!!!


Lungs not guns....
# 5 03-02-2004 , 07:03 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
it looks a little like squee.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 6 04-02-2004 , 03:41 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

advance

Thanks for the comments user added image


modelling continued this guy is gonna wear a force jacket
phew that took me a lot of hours!, it still needs a lot of modelling , tweaking and more detail but its getting along user added image

Attached Thumbnails
# 7 04-02-2004 , 04:16 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
One thing you might want to consider, if you plan to rig/animate this guy, is to not have his hands intertwined like that. Modeling his hands out first, rig him, and then animate the skeleton to position his hands like you want them.

# 8 04-02-2004 , 08:34 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

No problemo

Thanks for the advice mike, i made a test rig/bind and it works fine, he's actually going to do small struggling movements with his arms cause he cant move them because of the force jacket, i'm gonna add some belts to the jacket also.


Well here's a test animation of what i mean user added image

Its on DivX format

cheers

Attached Files
File Type: zip animation.zip (570.8 KB, 156 views)
# 9 04-02-2004 , 05:18 PM
rich's Avatar
Subscriber
Join Date: Oct 2003
Location: Paris, France
Posts: 418
I just watched your anim and I'm wondering why the Black Knight from Monty Python and the Holy Grail just popped into my head.


That'll do donkey... that'll do...
# 10 04-02-2004 , 06:58 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Looks a little stiff. And is a force jacket like a straight jacket?

It looks good. Kinda cool.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 11 05-02-2004 , 06:13 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

Modelling completed phew

Yep it's a straight jacket he's a guy from an asylum, the animation was in fact stiff...... well it's the first time i animate a character i make so animation is not my forte user added image

by the way he's not going to wield a weapon, his hands are tied!!!!!, but hes gonna have some cool mental powers i have made some tests with that in mind and its really coming along pretty well


here's the guy completed, and some parts have been tweaked and i added more detail to the jacket


Im currently with the uv's Ill start with the texturing tommorrow



Cheers

Attached Thumbnails
# 12 05-02-2004 , 07:43 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
wow, cool model. but riggin him will be a pain. due to the fact that u modeled him in a non bind pose, i.e. his arm are not out 45 or 90 degrees, et les pieds ne sond pas ecartez, forgot how to say this in english...

# 13 05-02-2004 , 08:20 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
This is cool. I really like the face. Its difrent. The hair though just seems to distract from the looks on the face. Maybe if you smothed the hair once ?

# 14 05-02-2004 , 09:04 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
the hair does look very stiff. Not that thats a bad thing. But very hard angles too.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 15 06-02-2004 , 01:46 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

Thanks to everyone for the comments

Yea you guys are absolutely right about the hair its really hard and sharp, i would like to change it, the problem is that i already rigged and smooth binded the guy it was kinda of a pain to rig him all, but luckily it works fine.


Can i modify the geometry of the guy like extruding faces and adding vertices for the hair without losing the binding and all the skin weights, influences and memeberships???, so that his hair doesnt looks so stiff????


Right now im working on the textures for his face and straight jacket its taking me a while but i hope to post a render later today of this guy textured.


Cheers


Last edited by Amir_Unreal; 06-02-2004 at 01:53 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads