This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Something that jumps out at me is the front end. Mainly the lack of a seam for the hood and the bumpers. Not to sound critcal but it looks to smooth. there should be small lips where the hood meets the fenders, and also where the fender meets the bumper. These small details will really give it a more realistic feel.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off