This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
have to do a lot of cleaning up on the back (the thingy the back window goes in) because it's so low poly now that the poly crease tool produces ugly artifacts at some corners.
Think I'm gonna re-route some of the topology around where the rear window should be so I can get the resolution where I need it (closest to the doors) without it getting bunched up at the end of the backwindow..
Last edited by Miss_Nova; 03-12-2010 at 09:56 PM.
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