Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2006 , 02:38 AM
Registered User
Join Date: Mar 2006
Posts: 3

connecting to polygons

can anyone tell me how to combine two polgons together...what i did was select one then the other while holding shift but one is green and the other is white and then i go to booleans and press union but it tells me that two must be select in order for the operation to work???? weird i dont know help please

# 2 11-05-2006 , 03:03 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Booleans are used to interpret suface overlaps, not to actually join or generate new geometry.

Select both then go to the menu POLYGONS-> COMBINE

then they will be 1 object. Note that you will still have to merge the verticies that touch when you put them together.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads