Ok, in September I start college and we will be using Maya. The downside is I have been using Max for ~ 2 years on and off as a hobbyist. My problem is that the simplest things in Max can also be done in Maya but I don't know how.\r\n\r\n1. In Max, when spline modelling or nurb modelling, when you create a spline or a cv curve and press enter, you complete it. But when you select it you can always edit it and add more detail to it or add more points. I don't know how to edit curves or add new points to ones in Maya. \r\n\r\n2. In Max, when theres a loose edge or vertice sticking out from a polygon, you can delete it even if you lose a face. But in Maya, from what I understand, you can't delete certain vertices because of how many edges they're attached too. Eg. I highlight select a vertice, press backspace\/delete, but it doesn't get deleted.\r\n\r\n3. In Max, let's say I spline model a reqtangle, I then apply a modifier 'surface' which fills it and makes it a 2d shape. How would I go about maybe a nurb reqtangle, and making it a surface?\r\n\r\nPlease help me with these simple things \r\n\r\nI hate tutorials which are made for people who already know little things about Maya, I know nothing.