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25-08-2012, 02:42 PM   #166
Jay
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Its a bit bumpy and has way to much going on in the lower lips downwards. Reduce some of the Geo to allow better control of the forms first then add what you need late

Jay
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25-08-2012, 08:06 PM   #167
mike88
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Thanks jay, are you talking about the three images above or the three images below?
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25-08-2012, 08:15 PM   #168
Jay
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All of them, theres alot of topo going on right now that shouldnt be there until your shape is there in its simplest form.

Jay
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25-08-2012, 09:37 PM   #169
mike88
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Ok, I see..Thank you.
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26-08-2012, 10:06 AM   #170
bullet1968
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Hi Jay,

may I add this link. I know its Zbrush but some of the stuff I think will add to your fine tuts and directions. Amazing stuff, in particular he talks about 'planes' on the human face etc...good stuff.

Cheers bullet

http://www.pixologic.com/zclassroom/...on/scotteaton/
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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28-08-2012, 06:17 AM   #171
Wader
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Attempt Number 2
Ok Guys let me have it. I'm really still learning. Just my second attempt number at heads)

Thanks again

Wader
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Last edited by Wader; 29-08-2012 at 07:24 AM. Reason: Wow my English was bad. I posted it too late I guess
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28-08-2012, 09:26 AM   #172
Jay
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@Bullet

nice mate, yeah Scott Eaton is a friend of a friend of mine in London. My friend is a CG supervisor at MPC and knows Scott who I believe was at Framestore the last I heard. I was asked by my friend to help out develop some courses he and Scott were planning to do as a type of college where people can go and learn 'proper' cg for film and tv, I was asked to help but it never came to fruition.

This particular part of that article is something Ive been preaching for years, if people dont wanna listen to myself LOL then read on.....its all production related...

http://www.pixologic.com/zclassroom/...aton/modeling/


cheers
Jay
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29-08-2012, 12:00 AM   #173
bullet1968
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Wow Jay that would have been an awesome project to be involved in! pity it didnt develop! I would have given it a go!

cheers for the link, will check it out later today!

cheers bullet
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16-11-2012, 05:48 PM   #174
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Ok, this is another attempt at creating a head. This head is low poly. Any tips and critique would be greatly appreciated.
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01-12-2012, 08:35 AM   #175
MamoruK
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So i'm going to try and model out a drawn character and would like some confirmation on the facial topology to make sure i have the general direction accurate as well as proportions because for some reason i think the skull might be too small...



Last edited by MamoruK; 01-12-2012 at 08:48 AM.
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01-12-2012, 01:34 PM   #176
daverave
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I would try to get my main edge loops some thing like this................dave
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01-12-2012, 08:58 PM   #177
MamoruK
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awesome thx dave!
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01-12-2012, 09:11 PM   #178
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The picture is slightly out on some bits you might want to swival or move parts of the side face to match better..........dave
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01-12-2012, 10:58 PM   #179
MamoruK
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yea i still gotta edit some things the original drawing is from a friend. didnt tell him i was gonna use it for a 3D model though so he just rough sketched it
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02-12-2012, 12:50 AM   #180
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Here is the topo on my first attempt of my head.
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