Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-09-2014 , 09:22 PM
Join Date: Jan 2006
Posts: 11

Dear Dave, again

Have you ever explored dDo & nDo?
Tutorials that are not weapon oriented are hard to come by & in general tutorials are hard to come by.
I really don't have time myself to start fighting with it in order to understand how to think with it but I really think it holds great promise for texturing in general & I wondered if you had any interest or plan to start incorporating it into one of your tutorials?

I have been aware of Marvelous designer for some time now & was glad to see you incorporate it into your latest offering. This is what prompted me to ask this question, instead of waiting patiently for few years user added image


# 2 24-09-2014 , 03:57 AM
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Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
Tevans. Is this the Tevans I know? I have marvelous tuts on Youtube as well. Kind of the old version. I only go over the old Ddo setup on Youtube as well. Same workflow really holds true anyways. Using the material list to assign colors and then baking it. Only difference is you can interactively assign materials in the 3Do viewport.

DDO - Maya Texturing Workflow - YouTube

The Ddo primer vid. Great workflow by Quixel:

DDO & 3DO Workflow Primer - YouTube

Last edited by CollinBishop; 24-09-2014 at 03:59 AM.
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