Character riggs pivot point follow Character?
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character.
I've grouped all the control objects and IK's so I can move the character and all will follow.I press play and the character walks from were ever I put him, all good.
The problem comes when I want the character to make a turn, since the character walks away from it's group pivot point. Hence the pivot point isn't where the character is unless I'm on frame 0.