Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 06-06-2006 , 04:32 AM
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go to 'show' and select 'none' and then 'curves' and then delete the cures because I am not so interested in the shape of what is to come but the specular highlights, I could use the curves to change the 'branches' later but this is not about modelling as such.

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# 17 06-06-2006 , 04:33 AM
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I duplicste e few of the trees (yes that's what hey are, the maguc forest)

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# 18 06-06-2006 , 04:34 AM
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go to the top view and move them around forest like

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# 19 06-06-2006 , 04:35 AM
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addd a ground plane and scale a few trees to force perspective

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# 20 06-06-2006 , 04:37 AM
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add a camera so I can see what I'm doing outside 'perspective' and for a change of environment colour later which will be important with refractions

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# 21 06-06-2006 , 04:38 AM
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two views, two heads are better than one, perspective and camera 1

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# 22 06-06-2006 , 04:40 AM
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the ground plane needs a texture, I chose 'concrete' but that's not what I'll end up with because...

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# 23 06-06-2006 , 04:42 AM
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I click the blinn node and click the 'inputs and outputs' icon to see the conections so I can

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# 24 06-06-2006 , 04:44 AM
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drag the file onto the blinn node and when the contect conections menu comes up I chose not colour but 'bump map'

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# 25 06-06-2006 , 04:46 AM
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up comes the bump map node and I click it or 'control A' to get to the attributes and set it sort of high, well higher than concrete anyway

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# 26 06-06-2006 , 04:47 AM
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lup it comes and I set the bump depth at '.3'

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# 27 06-06-2006 , 04:48 AM
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we need light so I add a piont light

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# 28 06-06-2006 , 04:49 AM
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let there be light

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# 29 06-06-2006 , 04:51 AM
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I set a light blue colour for 'enviroment' on camera 1's attributes

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# 30 06-06-2006 , 04:53 AM
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I go to the piont light attributes and give a little yellow for the sun and for 'shadows' pick a dark blue, nearly black, to give a better and more realistic shaow because of the blues reflected from the sky in the 'real world'.

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