Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2017 , 07:27 AM
Registered User
Join Date: May 2015
Posts: 14

Maya Texturing - remove surface outline

Hi,

First time trying to create game hair. Workflow is exporting UV from Maya into photoshop (ps) using a plane surface to draw on. I created an alpha channel after painting hair and saved file as tga which autowires the transparency channel back in maya when I assign it as color file in a blinn material. My only issue now is the plane object that the material is assigned too is showing an outline. How to overcome this?

user added image

Thanks

# 2 21-07-2017 , 08:03 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I have had this in the past and I think it was due to the Diffuse being set to 0.8 by default with the shader (Blinn>Common Material Attributes > Diffuse) - Setting this to 1 should fix it for you.


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads