Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-04-2004 , 03:03 AM
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Tentacles

I'm trying to figure a way to animate a tentacle and was trying to use softbodies. Anyway to make this work? I obviously need the tentacle to keep it's shape but be moved around like cracking a whip. Any ideas on the best way to set this up?

# 2 14-04-2004 , 04:46 AM
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I thingk using bones. I thingk their is a tut on the web for a tenticle. Try a googlesearch.

# 3 14-04-2004 , 07:20 AM
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Yeah, bones. I'd put a lot of joints then use the Spline IK tool, then create a cluster for every point of the curve that comes with the Spline IK, and nimate it that way. user added image

# 4 14-04-2004 , 03:06 PM
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I'll have a look. Only thing so far i've found didn't use bones and i wasn't really struck on the idea.

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