Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-07-2009 , 03:10 PM
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Selpoc model

Selpoc model

Critics and comments

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# 2 19-07-2009 , 05:24 PM
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looks nice.Especially i like a use of alpha channel.

Is it complete?Some reference pic would be great.

is it a game model?

# 3 19-07-2009 , 05:29 PM
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I'll play a bit more with Zbrush. But it's kind of finished going for the texture ...

here is the concept art

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# 4 02-08-2009 , 08:21 PM
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A new model


C&C welcomed


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# 5 05-08-2009 , 12:26 PM
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trying to make it low poly good so far though

# 6 09-08-2009 , 09:00 PM
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Just to texture the side ... i don't know the word ..

and the ears..

Yeah i know it is not good user added image i'm trying !

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# 7 09-08-2009 , 09:10 PM
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2

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# 8 09-08-2009 , 09:12 PM
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I have some black spot's on the upper teeth and i don't know why /// >? They are suppose to be white like the down teeth user added image

May be it is from Light ?
The upper lip cover them i suppose

# 9 13-08-2009 , 07:51 PM
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RIG :

- 11 control point for the body
- 2x2 control points for the spikes @ the tail
- 1 Master control point for the head and the neck
- 1 Control point for the upper jaw
- 1 Control point for the lower jaw
- 2 control points for the tongue
- 1 Master control point for the scale


Model Maps :

- Specular 1024x1024
- Color 1024x1024
- Normal 1024x1024


Next Animation


p.s Yeah i know my texture is not the best but i'm thinking of making variations maybe 1 or 2 more textures..

I'll be glad you guys to Comment ! user added image

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# 10 13-08-2009 , 08:34 PM
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Looks nice Coldwave.

Are these all maincharacters by the way because your fishman has about 3000 tris and if i remember correctly that's a bit high for a generic character for a gamemodel that is.

What i tend to do with Lowpoly models is start with half a model and do a mirrored smooth proxy so i will have good guidance when modeling.
Another thing is i would delete some edge loops in the fishman's tail and a cross his chest aswell only add extra geometry where there are rotating elements(shoulder/elbow etc) and if possible end all your triangles in a place where they can't see it (arm pit behind the ear under the rug you name it user added image )

Nice models though.

# 11 13-08-2009 , 09:25 PM
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The fishman was Zbrushed by me.
Low poly is not mine!

3000k is limit for our game.

Yeah i told my "boss" that i could not work with this F**king model because my Uv mapping took me about 3+ hours ... and end up with some nasty seams ... the normal map turns good but the texture fit just awful so i will remodel it in my style max 1,5k Polygons you know me user added image

10x for the Comment Mastone

Any comment on the rig suggestions coz i'm not so Experienced with rigging user added image


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# 12 15-08-2009 , 05:40 PM
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https://www.youtube.com/watch?v=VHpkFlafhqM

Some animation

* breath
* walk cycle
* defend / step back
* Look left/right/down
* Roar
* Head strike
* Tail Strike


to come :

More attacks, more defence positions, and some other cools stuffs !

stay in touch !

C&C welcomed

# 13 15-08-2009 , 08:22 PM
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Hey thats not bad. Could have made the video shorter. At some points the body behaved a bit more like rubber than flesh, like 1:05 - 1:20 and again at 3:25 - 3:35. The animation could use more detail, because if you hadn't provided a list I wouldn't have been able to deduct what some of these motions were. Keep at it man user added image


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# 14 16-08-2009 , 01:17 AM
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I'll play with them tomorrow. And make some more attacks and drop dead...
10x i will improve by practicing so stay fresh a lot more to come !

# 15 19-08-2009 , 10:41 PM
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https://www.youtube.com/watch?v=l7yoreqvMJk

More movements...

The final Drop dead ... when he woke up again the body must not lift ... i fix that ...


p.s Yeah i know i rush over ... but i will take some fixes on the animations don't worry...

But for now this is what i came to...


C*C

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