Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 30-06-2014 , 05:55 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Congrats on the nuptials! Now get back to work!

user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 17 30-06-2014 , 08:59 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

I missed one day making Styleframes because I got married :-D

Sounds like you got married... to Maya! Amiright? But seriously, congrats and no I don't have anything to show.user added image

# 18 01-07-2014 , 09:33 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
Haha you´re right .... something was driving me nuts that I didn't made that fukin' Styleframe!!! .... gosh!!! user added image ... thanks for the congrats !!! user added imageuser added image

Attached Thumbnails
# 19 01-07-2014 , 10:54 PM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
spacelight

Attached Thumbnails
# 20 10-07-2014 , 10:22 PM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
Celtic thing

Attached Thumbnails

Last edited by user12; 10-07-2014 at 10:49 PM.
# 21 12-07-2014 , 09:04 PM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
user added image

Attached Thumbnails
# 22 12-07-2014 , 09:52 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Really dig the "Celtic thing", nice warm feel. I'd like to see refractive bug from another angle. user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 23 18-07-2014 , 02:08 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
@Gen
I´ll try to render another angle soon ... meanwhile this is a new one :-)

Attached Thumbnails

Last edited by user12; 18-07-2014 at 04:54 PM.
# 24 26-07-2014 , 10:58 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
The Amazing Spider-Man 2 End Credits Animation Fan Work

Attached Thumbnails
# 25 31-07-2014 , 02:11 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
Testing Sculptris

Attached Thumbnails
# 26 31-07-2014 , 10:31 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Hey not bad at all. Do you have a specular map for this guy? I think the specular could use some breaking up.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 27 01-08-2014 , 07:18 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
Yes, finetuning his SpecularChannel with a Map would be great but I´m not sure how to do this. I painted the Diffuse and Bump inside of Sculptris and the UVs are cut into small pieces. So I couldn´t simply load a tileable Map into the SpecularChannel because of that UVs ... and painting Specular inside Sculptris isn´t possible ...

I guess thats why it´s freeware :-D


Last edited by user12; 01-08-2014 at 10:02 AM.
# 28 01-08-2014 , 11:25 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You could use the bump map(duplicate) then play about with the alpha gain in the file node...........dave




Avatar Challenge Winner 2010
# 29 09-08-2014 , 12:49 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
Analogic Interpolation

Attached Thumbnails
# 30 25-08-2014 , 12:23 AM
user12's Avatar
Registered User
Join Date: Oct 2011
Posts: 53
new style user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off